Lehr, Theodore wrote:
wow - this is something I am ging to have to wrapped my head around.... I set 
the x,y of the sprite at creation to: 15, 337 (with a w,h of 646,207) BUT the 
x/y traces as 0,0.... if I do:

spret.x = 15; it moves it 15 as related to the original 15... so it is REALLY 
at 30 on the stage AND then when I move it 15 (which should really be 30) it 
traces to 15....

It just occired to me that maybe I should create it at 0,0 and then move it to 
where I want it to be....
No, you set the rectangle that you drew INSIDE the sprite to be at (15,337). You didn't move the sprite from (0,0).

The rectangle and sprite are different things. You can draw the rectangle inside the sprite wherever you wish. Then you can move the sprite if you wish.

The sprite is a container for the rectangle.

Paul
________________________________________
From: flashcoders-boun...@chattyfig.figleaf.com 
[flashcoders-boun...@chattyfig.figleaf.com] On Behalf Of Cor [c...@chello.nl]
Sent: Thursday, February 25, 2010 7:38 AM
To: 'Flash Coders List'
Subject: RE: [Flashcoders] finding x of sprite

Your sprite position is 0 and IN there, there is the rectangle at 15 px.

trace(mSprite.width); //

//set mSprite's x
mSprite.x = 15;

-----Original Message-----
From: flashcoders-boun...@chattyfig.figleaf.com
[mailto:flashcoders-boun...@chattyfig.figleaf.com] On Behalf Of Lehr,
Theodore
Sent: donderdag 25 februari 2010 13:29
To: Flash Coders List
Subject: [Flashcoders] finding x of sprite

given the following:

var msprite:Sprite = new Sprite();

mSprite.graphics.beginFill(0x000000,.1);
mSprite.graphics.drawRect(15,337,646,207);
mSprite.graphics.endFill();

addChild(mSprite);

trace("mSprite.x = "+mSprite.x);

I would think that I should be tracing "mSprite.x = 15" instead I get
"mSprite = 0"

Anyone know why?
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