In the code example below it looks like you set the x,y of the rectangle that 
is IN the sprite to 15,337.  The sprite default position of the sprite is 0,0

Sprite.x = 0;

Sprite.rectangle.x = 15;

-----Original Message-----
From: flashcoders-boun...@chattyfig.figleaf.com 
[mailto:flashcoders-boun...@chattyfig.figleaf.com] On Behalf Of Lehr, Theodore
Sent: Thursday, February 25, 2010 7:58 AM
To: Flash Coders List
Subject: RE: [Flashcoders] finding x of sprite

wow - this is something I am ging to have to wrapped my head around.... I set 
the x,y of the sprite at creation to: 15, 337 (with a w,h of 646,207) BUT the 
x/y traces as 0,0.... if I do:

spret.x = 15; it moves it 15 as related to the original 15... so it is REALLY 
at 30 on the stage AND then when I move it 15 (which should really be 30) it 
traces to 15....

It just occired to me that maybe I should create it at 0,0 and then move it to 
where I want it to be....

________________________________________
From: flashcoders-boun...@chattyfig.figleaf.com 
[flashcoders-boun...@chattyfig.figleaf.com] On Behalf Of Cor [c...@chello.nl]
Sent: Thursday, February 25, 2010 7:38 AM
To: 'Flash Coders List'
Subject: RE: [Flashcoders] finding x of sprite

Your sprite position is 0 and IN there, there is the rectangle at 15 px.

trace(mSprite.width); //

//set mSprite's x
mSprite.x = 15;

-----Original Message-----
From: flashcoders-boun...@chattyfig.figleaf.com
[mailto:flashcoders-boun...@chattyfig.figleaf.com] On Behalf Of Lehr, Theodore
Sent: donderdag 25 februari 2010 13:29
To: Flash Coders List
Subject: [Flashcoders] finding x of sprite

given the following:

var msprite:Sprite = new Sprite();

mSprite.graphics.beginFill(0x000000,.1);
mSprite.graphics.drawRect(15,337,646,207);
mSprite.graphics.endFill();

addChild(mSprite);

trace("mSprite.x = "+mSprite.x);

I would think that I should be tracing "mSprite.x = 15" instead I get "mSprite 
= 0"

Anyone know why?
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