yeah - but the goofy thing is that when I trace the height and width I get the 
height and width of the rectangle IN the sprite... my assumption would be that 
I would basically get back the dimensions of the stage if that is how big the 
sprite is....

________________________________________
From: [email protected] 
[[email protected]] On Behalf Of Lehr, Ross (N-SGIS) 
[[email protected]]
Sent: Thursday, February 25, 2010 8:12 AM
To: Flash Coders List
Subject: RE: [Flashcoders] finding x of sprite

In the code example below it looks like you set the x,y of the rectangle that 
is IN the sprite to 15,337.  The sprite default position of the sprite is 0,0

Sprite.x = 0;

Sprite.rectangle.x = 15;

-----Original Message-----
From: [email protected] 
[mailto:[email protected]] On Behalf Of Lehr, Theodore
Sent: Thursday, February 25, 2010 7:58 AM
To: Flash Coders List
Subject: RE: [Flashcoders] finding x of sprite

wow - this is something I am ging to have to wrapped my head around.... I set 
the x,y of the sprite at creation to: 15, 337 (with a w,h of 646,207) BUT the 
x/y traces as 0,0.... if I do:

spret.x = 15; it moves it 15 as related to the original 15... so it is REALLY 
at 30 on the stage AND then when I move it 15 (which should really be 30) it 
traces to 15....

It just occired to me that maybe I should create it at 0,0 and then move it to 
where I want it to be....

________________________________________
From: [email protected] 
[[email protected]] On Behalf Of Cor [[email protected]]
Sent: Thursday, February 25, 2010 7:38 AM
To: 'Flash Coders List'
Subject: RE: [Flashcoders] finding x of sprite

Your sprite position is 0 and IN there, there is the rectangle at 15 px.

trace(mSprite.width); //

//set mSprite's x
mSprite.x = 15;

-----Original Message-----
From: [email protected]
[mailto:[email protected]] On Behalf Of Lehr, Theodore
Sent: donderdag 25 februari 2010 13:29
To: Flash Coders List
Subject: [Flashcoders] finding x of sprite

given the following:

var msprite:Sprite = new Sprite();

mSprite.graphics.beginFill(0x000000,.1);
mSprite.graphics.drawRect(15,337,646,207);
mSprite.graphics.endFill();

addChild(mSprite);

trace("mSprite.x = "+mSprite.x);

I would think that I should be tracing "mSprite.x = 15" instead I get "mSprite 
= 0"

Anyone know why?
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