Hi,
Sorry, I did not post the forum link before - it could be a problem
with H/W acceleration:
http://forums.techarena.in/windows-software/1349719.htm
http://www.google.com/support/forum/p/Chrome/thread?tid=74fc99d821fed64a&hl=en
Hopefully this might help
Glen
On 24/02/2011 13:31, natalia Vikhtinskaya wrote:
I uninstaled and installed FP again. Result is the same. FP doesn't
show content in full mode.
2011/2/24 Glen Pike<g...@engineeredarts.co.uk>:
Hi,
This sounds like a video driver problem, although I am not 100%.
When you re-installed flashplayer, did you uninstall first - use the
uninstaller:
http://www.adobe.com/support/flashplayer/downloads.html#uninstaller
Check out this post about similar complaint - it might help resolve it, I
don't know.
Glen
On 24/02/2011 12:54, natalia Vikhtinskaya wrote:
Karl, thank you for your help. I see something wrong on my side. I
also don't see any youtube fullscreen video. But I don't know where
the problem can be. If I play swf without browser I also don't see
content in full screen mode. That means it is FlashPlayer problem.
What else can I check or change?
2011/2/24 Karl DeSaulniers<k...@designdrumm.com>:
Here is a sample. Make sure allowFullScreen is set in your HTML.
http://designdrumm.com/nataliaVikhtinskaya/
Best,
Karl
On Feb 24, 2011, at 5:13 AM, Karl DeSaulniers wrote:
Try this natalia...
import flash.geom.Rectangle;
Stage["fullScreenSourceRect"] = new Rectangle( 0, 0, Stage.width/2,
Stage.height/2);
Stage.scaleMode = "maintainAspectRatio";
function goFullScreen()
{
Stage["displayState"] = "fullScreen";
}
function exitFullScreen()
{
Stage["displayState"] = "normal";
}
function menuHandler(obj, menuObj)
{
if (Stage["displayState"] == "normal")
{
menuObj.customItems[0].enabled = true;
menuObj.customItems[1].enabled = false;
}
else
{
menuObj.customItems[0].enabled = false;
menuObj.customItems[1].enabled = true;
}
}
this.onFullScreen = function(bFullScreen:Boolean):Void {
if (bFullScreen){
Stage.showMenu = true;
}
}
var fullscreenCM:ContextMenu = new ContextMenu(menuHandler);
fullscreenCM.hideBuiltInItems();
var fs:ContextMenuItem = new ContextMenuItem("Go Full Screen",
goFullScreen);
fullscreenCM.customItems.push( fs );
var xfs:ContextMenuItem = new ContextMenuItem("Exit Full Screen",
exitFullScreen);
fullscreenCM.customItems.push( xfs );
Stage.addListener(Stage["displayState"] == "fullScreen", onFullScreen);
_root.menu = fullscreenCM;
Works for me.. :)
Best,
Karl
On Feb 24, 2011, at 3:48 AM, natalia Vikhtinskaya wrote:
Hi
I am trying to use full screen mode. I tested this example for AS2
http://www.adobe.com/devnet/flashplayer/articles/full_screen_mode.html
Here is a test html with goScaledFullScreen function
http://www.mightybook.com/test/adobeAS2.html
As you can see in full mode content disappears.
The same if I use goFullScreen function.
What is wrong in my adaptation?
Code with custom context menu from this article
import flash.geom.Rectangle;
function goFullScreen()
{
Stage["displayState"] = "fullScreen";
}
function goScaledFullScreen(){
var screenRectangle:Rectangle = new Rectangle();
screenRectangle.x = 0;
screenRectangle.y = 0;
screenRectangle.width=Stage.width/2;
screenRectangle.height=Stage.height/2;
Stage["fullScreenSourceRect"] = screenRectangle;
Stage["displayState"] = "fullScreen";
}
function exitFullScreen()
{
Stage["displayState"] = "normal";
}
function menuHandler(obj, menuObj)
{
if (Stage["displayState"] == "normal")
{
menuObj.customItems[0].enabled = true;
menuObj.customItems[1].enabled = false;
}
else
{
menuObj.customItems[0].enabled = false;
menuObj.customItems[1].enabled = true;
}
}
var fullscreenCM:ContextMenu = new ContextMenu(menuHandler);
fullscreenCM.hideBuiltInItems();
var fs:ContextMenuItem = new ContextMenuItem("Go Full
Screen",goScaledFullScreen);
fullscreenCM.customItems.push( fs );
var xfs:ContextMenuItem = new ContextMenuItem("Exit Full Screen",
exitFullScreen);
fullscreenCM.customItems.push( xfs );
_root.menu = fullscreenCM;
Thank you in advance.
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http://designdrumm.com
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