http://www.macromedia.com/support/documentation/en/flashplayer/help/help01.html

Right click on a running flash player, e.g. youtube video or something else and choose "Settings", then in the settings box, choose the first icon - Display.


On 24/02/2011 14:11, natalia Vikhtinskaya wrote:
I found some here
http://forums.adobe.com/thread/659297?tstart=0
How  can I open Settings Manager or what new drivers I need for Flash Player 10?

2011/2/24 natalia Vikhtinskaya<natavi.m...@gmail.com>:
Yes playing swf locally stand alone or as projector file gives the
same effect in full screen. Movie plays but I see blank screen.

2011/2/24 Karl DeSaulniers<k...@designdrumm.com>:
Are you trying to run the file locally? Stand alone?
Did you try making a projector of it?
I think a projector file can go fullscreen.

Karl

On Feb 24, 2011, at 7:31 AM, natalia Vikhtinskaya wrote:

I uninstaled and installed FP again. Result is the same. FP doesn't
show content in full mode.

2011/2/24 Glen Pike<g...@engineeredarts.co.uk>:
Hi,

   This sounds like a video driver problem, although I am not 100%.

   When you re-installed flashplayer, did you uninstall first - use the
uninstaller:

   http://www.adobe.com/support/flashplayer/downloads.html#uninstaller

   Check out this post about similar complaint - it might help resolve it,
I
don't know.

   Glen



On 24/02/2011 12:54, natalia Vikhtinskaya wrote:
Karl, thank you for your help. I see something wrong on my side. I
also don't see any youtube fullscreen video. But I don't know where
the  problem can be. If I play swf without browser I also don't see
content in full screen mode. That means it is FlashPlayer problem.
What else can I check or change?

2011/2/24 Karl DeSaulniers<k...@designdrumm.com>:
Here is a sample. Make sure allowFullScreen is set in your HTML.

http://designdrumm.com/nataliaVikhtinskaya/

Best,
Karl

On Feb 24, 2011, at 5:13 AM, Karl DeSaulniers wrote:

Try this natalia...

import flash.geom.Rectangle;

Stage["fullScreenSourceRect"] = new Rectangle( 0, 0, Stage.width/2,
Stage.height/2);
Stage.scaleMode = "maintainAspectRatio";

function goFullScreen()
{
  Stage["displayState"] = "fullScreen";
}

function exitFullScreen()
{
  Stage["displayState"] = "normal";
}

function menuHandler(obj, menuObj)
{
  if (Stage["displayState"] == "normal")
  {
     menuObj.customItems[0].enabled = true;
     menuObj.customItems[1].enabled = false;
  }
  else
  {
     menuObj.customItems[0].enabled = false;
     menuObj.customItems[1].enabled = true;
  }
}

this.onFullScreen = function(bFullScreen:Boolean):Void {
       if (bFullScreen){
               Stage.showMenu = true;
       }
}

var fullscreenCM:ContextMenu = new ContextMenu(menuHandler);

fullscreenCM.hideBuiltInItems();

var fs:ContextMenuItem = new ContextMenuItem("Go Full Screen",
goFullScreen);
fullscreenCM.customItems.push( fs );

var xfs:ContextMenuItem = new ContextMenuItem("Exit Full Screen",
exitFullScreen);
fullscreenCM.customItems.push( xfs );

Stage.addListener(Stage["displayState"] == "fullScreen",
onFullScreen);
_root.menu = fullscreenCM;


Works for me.. :)

Best,
Karl



On Feb 24, 2011, at 3:48 AM, natalia Vikhtinskaya wrote:

Hi
I am trying to use full screen mode. I tested this example for AS2

http://www.adobe.com/devnet/flashplayer/articles/full_screen_mode.html

Here is a test html with goScaledFullScreen function
http://www.mightybook.com/test/adobeAS2.html

As you can see in full mode  content disappears.
The same if I use goFullScreen function.
What is wrong in my adaptation?

Code with custom context menu from this article

import flash.geom.Rectangle;

function goFullScreen()
{
  Stage["displayState"] = "fullScreen";
}

function goScaledFullScreen(){
  var screenRectangle:Rectangle = new Rectangle();
  screenRectangle.x = 0;
  screenRectangle.y = 0;
  screenRectangle.width=Stage.width/2;
  screenRectangle.height=Stage.height/2;
  Stage["fullScreenSourceRect"] = screenRectangle;
  Stage["displayState"] = "fullScreen";
}

function exitFullScreen()
{
  Stage["displayState"] = "normal";
}

function menuHandler(obj, menuObj)
{
  if (Stage["displayState"] == "normal")
  {
     menuObj.customItems[0].enabled = true;
     menuObj.customItems[1].enabled = false;
  }
  else
  {
     menuObj.customItems[0].enabled = false;
     menuObj.customItems[1].enabled = true;
  }
}
var fullscreenCM:ContextMenu = new ContextMenu(menuHandler);

fullscreenCM.hideBuiltInItems();

var fs:ContextMenuItem = new ContextMenuItem("Go Full
Screen",goScaledFullScreen);
fullscreenCM.customItems.push( fs );

var xfs:ContextMenuItem = new ContextMenuItem("Exit Full Screen",
exitFullScreen);
fullscreenCM.customItems.push( xfs );

_root.menu = fullscreenCM;


Thank you in advance.
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http://designdrumm.com

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