Ok, what's a good case to use them?  Just curious, I have never found a 
situation where they were warranted.

 Jason Merrill
 Instructional Technology Architect II
 Bank of America  Global Learning 
 703.302.9265 (w/h)





_______________________


-----Original Message-----
From: flashcoders-boun...@chattyfig.figleaf.com 
[mailto:flashcoders-boun...@chattyfig.figleaf.com] On Behalf Of Paul A.
Sent: Wednesday, October 24, 2012 10:07 AM
To: Flash Coders List
Subject: Re: [Flashcoders] AS3

On 24/10/2012 14:43, Merrill, Jason wrote:
>>> function() { gotoAndStop("divinedivers"); });
> Yeah, this is weird and unnecessary. Anonymous functions are recommended 
> against in AS3.

Really?

I used to be of the same opinion, but certainly not as a blanket rule. 
It all depends.

>
>   Jason Merrill
>   Instructional Technology Architect II
>   Bank of America  Global Learning
>   703.302.9265 (w/h)
>
>
>
>
>
> _______________________
>
> -----Original Message-----
> From: flashcoders-boun...@chattyfig.figleaf.com 
> [mailto:flashcoders-boun...@chattyfig.figleaf.com] On Behalf Of Paul A.
> Sent: Wednesday, October 24, 2012 8:33 AM
> To: Flash Coders List
> Subject: Re: [Flashcoders] AS3
>
> Try removing:
>
> button1_btn.mouseChildren = false;
> button2_btn.mouseChildren = false;
>
> Your code is a bit convoluted!
>
> divers_btn.addEventListener(MouseEvent.CLICK, function() { 
> gotoAndStop("divinedivers"); }); 
> scuba_btn.addEventListener(MouseEvent.CLICK, function() { 
> gotoAndStop("scubadudes"); });
>
> divers_btn.addEventListener(MouseEvent.ROLL_OVER, function() { 
> divers_btn.gotoAndStop("OVER");});
> ..
>
> Paul
>
> On 24/10/2012 12:39, Karl DeSaulniers wrote:
>> Hello All,
>> Long time. If your available at the moment, I could use your help 
>> with some AS3.
>> I finally got an AS3 job! Yay! But I am stuck on the most simple of 
>> things.
>> All I am trying to do is make some buttons work... lol Here is my 
>> code.
>>
>> button1_btn.buttonMode = true;
>> button2_btn.buttonMode = true;
>> button1_btn.useHandCursor = true;
>> button2_btn.useHandCursor = true;
>> button1_btn.mouseChildren = false;
>> button2_btn.mouseChildren = false;
>>
>> button1_btn.addEventListener(MouseEvent.CLICK, function() { 
>> changeSelect(1); }); button2_btn.addEventListener(MouseEvent.CLICK,
>> function() { changeSelect(2); });
>> button1_btn.addEventListener(MouseEvent.ROLL_OVER, function() { 
>> toggleB1(2); }); button2_btn.addEventListener(MouseEvent.ROLL_OVER,
>> function() { toggleB2(2); });
>> button1_btn.addEventListener(MouseEvent.ROLL_OUT, function() { 
>> toggleB1(1); }); button2_btn.addEventListener(MouseEvent.ROLL_OUT,
>> function() { toggleB2(1); });
>>
>> function changeSelect(p):void {
>>          switch (p) {
>>              case 1:
>>              this.gotoAndStop("divinedivers"); //goto frame 
>> divinedivers in this MC
>>              break;
>>              case 2:
>>              this.gotoAndStop("scubadudes"); //got frame scubadudes 
>> in this MC
>>              break;
>>          }
>> }
>>
>> function toggleB1(f):void {
>>          button1_btn.gotoAndStop(f); //toggle this button MC frame }
>>
>> function toggleB2(f):void {
>>          button2_btn.gotoAndStop(f); //toggle this button MC frame }
>>
>> Why does AS3 have to make things so difficult for something so simple??
>> What the heck am I doing wrong???
>>
>> Also, how do you use just a button instead of a mc?
>> I tried using just a button and it wouldn't even switch to the over 
>> state that is inside the button!!?
>>
>> AS2 is just so much more simple... sigh*
>>
>> TIA,
>>
>> Karl DeSaulniers
>> Design Drumm
>> http://designdrumm.com
>>
>> _______________________________________________
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>> http://chattyfig.figleaf.com/mailman/listinfo/flashcoders
>>
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