I am glad I could get the blood stirring in this list again. :P

Karl


On Oct 24, 2012, at 10:02 AM, Merrill, Jason wrote:

Right, it's cool, we're on the same page, my only point is there is no functional reason to use them (no pun intended) and in my personal opinion, they have more potential to introduce problems.

Jason Merrill
Instructional Technology Architect II
Bank of America  Global Learning
703.302.9265 (w/h)





_______________________


-----Original Message-----
From: flashcoders-boun...@chattyfig.figleaf.com [mailto:flashcoders-boun...@chattyfig.figleaf.com ] On Behalf Of Paul A.
Sent: Wednesday, October 24, 2012 10:34 AM
To: Flash Coders List
Subject: Re: [Flashcoders] AS3

Jason, I wasn't arguing anything except that IMHO using them makes code more readable in some circumstances. It's not an either/or.

We can agree to differ.

On 24/10/2012 15:23, Merrill, Jason wrote:
That still isn't an argument to use them in my opinion, personally I think the code is much more convoluted that way. Your argument is essentially it's a preference in coding style, not that there are situations that specifically call for their use.

 Jason Merrill
 Instructional Technology Architect II
 Bank of America  Global Learning
 703.302.9265 (w/h)





_______________________


-----Original Message-----
From: flashcoders-boun...@chattyfig.figleaf.com [mailto:flashcoders-boun...@chattyfig.figleaf.com ] On Behalf Of Paul A.
Sent: Wednesday, October 24, 2012 10:19 AM
To: flashcoders@chattyfig.figleaf.com
Subject: Re: [Flashcoders] AS3

On 24/10/2012 15:08, Merrill, Jason wrote:
Ok, what's a good case to use them? Just curious, I have never found a situation where they were warranted.
Sometimes (depending on what your buttons do), it seems rather artificial to have to fabricate a stand-alone function to handle an event when the action required is very simple.

I used to always create named event handler functions and realised I was adopting some fixed pattern that was actually obfuscating my code unnecessarily in some situations.

The OP was using an event handler simply to control the timeline and manufacturing a named function to do this very specific thing seems unnecessary. With an inline function you can see straight off what happens when the event is handled, without looking up the handler function to see what it does.
  Jason Merrill
  Instructional Technology Architect II
  Bank of America  Global Learning
  703.302.9265 (w/h)





_______________________


-----Original Message-----
From: flashcoders-boun...@chattyfig.figleaf.com [mailto:flashcoders-boun...@chattyfig.figleaf.com ] On Behalf Of Paul A.
Sent: Wednesday, October 24, 2012 10:07 AM
To: Flash Coders List
Subject: Re: [Flashcoders] AS3

On 24/10/2012 14:43, Merrill, Jason wrote:
function() { gotoAndStop("divinedivers"); });
Yeah, this is weird and unnecessary. Anonymous functions are recommended against in AS3.
Really?

I used to be of the same opinion, but certainly not as a blanket rule.
It all depends.

   Jason Merrill
   Instructional Technology Architect II
   Bank of America  Global Learning
   703.302.9265 (w/h)





_______________________

-----Original Message-----
From: flashcoders-boun...@chattyfig.figleaf.com [mailto:flashcoders-boun...@chattyfig.figleaf.com ] On Behalf Of Paul A.
Sent: Wednesday, October 24, 2012 8:33 AM
To: Flash Coders List
Subject: Re: [Flashcoders] AS3

Try removing:

button1_btn.mouseChildren = false;
button2_btn.mouseChildren = false;

Your code is a bit convoluted!

divers_btn.addEventListener(MouseEvent.CLICK, function() {
gotoAndStop("divinedivers"); });
scuba_btn.addEventListener(MouseEvent.CLICK, function() {
gotoAndStop("scubadudes"); });

divers_btn.addEventListener(MouseEvent.ROLL_OVER, function() {
divers_btn.gotoAndStop("OVER");});
..

Paul

On 24/10/2012 12:39, Karl DeSaulniers wrote:
Hello All,
Long time. If your available at the moment, I could use your help
with some AS3.
I finally got an AS3 job! Yay! But I am stuck on the most simple of
things.
All I am trying to do is make some buttons work... lol Here is my
code.

button1_btn.buttonMode = true;
button2_btn.buttonMode = true;
button1_btn.useHandCursor = true;
button2_btn.useHandCursor = true;
button1_btn.mouseChildren = false;
button2_btn.mouseChildren = false;

button1_btn.addEventListener(MouseEvent.CLICK, function() {
changeSelect(1); }); button2_btn.addEventListener(MouseEvent.CLICK,
function() { changeSelect(2); });
button1_btn.addEventListener(MouseEvent.ROLL_OVER, function() {
toggleB1(2); }); button2_btn.addEventListener(MouseEvent.ROLL_OVER,
function() { toggleB2(2); });
button1_btn.addEventListener(MouseEvent.ROLL_OUT, function() {
toggleB1(1); }); button2_btn.addEventListener(MouseEvent.ROLL_OUT,
function() { toggleB2(1); });

function changeSelect(p):void {
          switch (p) {
              case 1:
              this.gotoAndStop("divinedivers"); //goto frame
divinedivers in this MC
              break;
              case 2:
              this.gotoAndStop("scubadudes"); //got frame
scubadudes in this MC
              break;
          }
}

function toggleB1(f):void {
          button1_btn.gotoAndStop(f); //toggle this button MC
frame }

function toggleB2(f):void {
          button2_btn.gotoAndStop(f); //toggle this button MC
frame }

Why does AS3 have to make things so difficult for something so simple??
What the heck am I doing wrong???

Also, how do you use just a button instead of a mc?
I tried using just a button and it wouldn't even switch to the over
state that is inside the button!!?

AS2 is just so much more simple... sigh*

TIA,

Karl DeSaulniers
Design Drumm
http://designdrumm.com

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