I am glad I could get the blood stirring in this list again. :P
Karl
On Oct 24, 2012, at 10:02 AM, Merrill, Jason wrote:
Right, it's cool, we're on the same page, my only point is there is
no functional reason to use them (no pun intended) and in my
personal opinion, they have more potential to introduce problems.
Jason Merrill
Instructional Technology Architect II
Bank of America Global Learning
703.302.9265 (w/h)
_______________________
-----Original Message-----
From: flashcoders-boun...@chattyfig.figleaf.com [mailto:flashcoders-boun...@chattyfig.figleaf.com
] On Behalf Of Paul A.
Sent: Wednesday, October 24, 2012 10:34 AM
To: Flash Coders List
Subject: Re: [Flashcoders] AS3
Jason, I wasn't arguing anything except that IMHO using them makes
code more readable in some circumstances. It's not an either/or.
We can agree to differ.
On 24/10/2012 15:23, Merrill, Jason wrote:
That still isn't an argument to use them in my opinion, personally
I think the code is much more convoluted that way. Your argument is
essentially it's a preference in coding style, not that there are
situations that specifically call for their use.
Jason Merrill
Instructional Technology Architect II
Bank of America Global Learning
703.302.9265 (w/h)
_______________________
-----Original Message-----
From: flashcoders-boun...@chattyfig.figleaf.com [mailto:flashcoders-boun...@chattyfig.figleaf.com
] On Behalf Of Paul A.
Sent: Wednesday, October 24, 2012 10:19 AM
To: flashcoders@chattyfig.figleaf.com
Subject: Re: [Flashcoders] AS3
On 24/10/2012 15:08, Merrill, Jason wrote:
Ok, what's a good case to use them? Just curious, I have never
found a situation where they were warranted.
Sometimes (depending on what your buttons do), it seems rather
artificial to have to fabricate a stand-alone function to handle an
event when the action required is very simple.
I used to always create named event handler functions and realised
I was adopting some fixed pattern that was actually obfuscating my
code unnecessarily in some situations.
The OP was using an event handler simply to control the timeline
and manufacturing a named function to do this very specific thing
seems unnecessary. With an inline function you can see straight off
what happens when the event is handled, without looking up the
handler function to see what it does.
Jason Merrill
Instructional Technology Architect II
Bank of America Global Learning
703.302.9265 (w/h)
_______________________
-----Original Message-----
From: flashcoders-boun...@chattyfig.figleaf.com [mailto:flashcoders-boun...@chattyfig.figleaf.com
] On Behalf Of Paul A.
Sent: Wednesday, October 24, 2012 10:07 AM
To: Flash Coders List
Subject: Re: [Flashcoders] AS3
On 24/10/2012 14:43, Merrill, Jason wrote:
function() { gotoAndStop("divinedivers"); });
Yeah, this is weird and unnecessary. Anonymous functions are
recommended against in AS3.
Really?
I used to be of the same opinion, but certainly not as a blanket
rule.
It all depends.
Jason Merrill
Instructional Technology Architect II
Bank of America Global Learning
703.302.9265 (w/h)
_______________________
-----Original Message-----
From: flashcoders-boun...@chattyfig.figleaf.com [mailto:flashcoders-boun...@chattyfig.figleaf.com
] On Behalf Of Paul A.
Sent: Wednesday, October 24, 2012 8:33 AM
To: Flash Coders List
Subject: Re: [Flashcoders] AS3
Try removing:
button1_btn.mouseChildren = false;
button2_btn.mouseChildren = false;
Your code is a bit convoluted!
divers_btn.addEventListener(MouseEvent.CLICK, function() {
gotoAndStop("divinedivers"); });
scuba_btn.addEventListener(MouseEvent.CLICK, function() {
gotoAndStop("scubadudes"); });
divers_btn.addEventListener(MouseEvent.ROLL_OVER, function() {
divers_btn.gotoAndStop("OVER");});
..
Paul
On 24/10/2012 12:39, Karl DeSaulniers wrote:
Hello All,
Long time. If your available at the moment, I could use your help
with some AS3.
I finally got an AS3 job! Yay! But I am stuck on the most simple
of
things.
All I am trying to do is make some buttons work... lol Here is my
code.
button1_btn.buttonMode = true;
button2_btn.buttonMode = true;
button1_btn.useHandCursor = true;
button2_btn.useHandCursor = true;
button1_btn.mouseChildren = false;
button2_btn.mouseChildren = false;
button1_btn.addEventListener(MouseEvent.CLICK, function() {
changeSelect(1); });
button2_btn.addEventListener(MouseEvent.CLICK,
function() { changeSelect(2); });
button1_btn.addEventListener(MouseEvent.ROLL_OVER, function() {
toggleB1(2); });
button2_btn.addEventListener(MouseEvent.ROLL_OVER,
function() { toggleB2(2); });
button1_btn.addEventListener(MouseEvent.ROLL_OUT, function() {
toggleB1(1); }); button2_btn.addEventListener(MouseEvent.ROLL_OUT,
function() { toggleB2(1); });
function changeSelect(p):void {
switch (p) {
case 1:
this.gotoAndStop("divinedivers"); //goto frame
divinedivers in this MC
break;
case 2:
this.gotoAndStop("scubadudes"); //got frame
scubadudes in this MC
break;
}
}
function toggleB1(f):void {
button1_btn.gotoAndStop(f); //toggle this button MC
frame }
function toggleB2(f):void {
button2_btn.gotoAndStop(f); //toggle this button MC
frame }
Why does AS3 have to make things so difficult for something so
simple??
What the heck am I doing wrong???
Also, how do you use just a button instead of a mc?
I tried using just a button and it wouldn't even switch to the
over
state that is inside the button!!?
AS2 is just so much more simple... sigh*
TIA,
Karl DeSaulniers
Design Drumm
http://designdrumm.com
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Karl DeSaulniers
Design Drumm
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