On 24/10/2012 15:08, Merrill, Jason wrote:
Ok, what's a good case to use them? Just curious, I have never found a
situation where they were warranted.
Sometimes (depending on what your buttons do), it seems rather
artificial to have to fabricate a stand-alone function to handle an
event when the action required is very simple.
I used to always create named event handler functions and realised I was
adopting some fixed pattern that was actually obfuscating my code
unnecessarily in some situations.
The OP was using an event handler simply to control the timeline and
manufacturing a named function to do this very specific thing seems
unnecessary. With an inline function you can see straight off what
happens when the event is handled, without looking up the handler
function to see what it does.
Jason Merrill
Instructional Technology Architect II
Bank of America Global Learning
703.302.9265 (w/h)
_______________________
-----Original Message-----
From: flashcoders-boun...@chattyfig.figleaf.com
[mailto:flashcoders-boun...@chattyfig.figleaf.com] On Behalf Of Paul A.
Sent: Wednesday, October 24, 2012 10:07 AM
To: Flash Coders List
Subject: Re: [Flashcoders] AS3
On 24/10/2012 14:43, Merrill, Jason wrote:
function() { gotoAndStop("divinedivers"); });
Yeah, this is weird and unnecessary. Anonymous functions are recommended
against in AS3.
Really?
I used to be of the same opinion, but certainly not as a blanket rule.
It all depends.
Jason Merrill
Instructional Technology Architect II
Bank of America Global Learning
703.302.9265 (w/h)
_______________________
-----Original Message-----
From: flashcoders-boun...@chattyfig.figleaf.com
[mailto:flashcoders-boun...@chattyfig.figleaf.com] On Behalf Of Paul A.
Sent: Wednesday, October 24, 2012 8:33 AM
To: Flash Coders List
Subject: Re: [Flashcoders] AS3
Try removing:
button1_btn.mouseChildren = false;
button2_btn.mouseChildren = false;
Your code is a bit convoluted!
divers_btn.addEventListener(MouseEvent.CLICK, function() {
gotoAndStop("divinedivers"); });
scuba_btn.addEventListener(MouseEvent.CLICK, function() {
gotoAndStop("scubadudes"); });
divers_btn.addEventListener(MouseEvent.ROLL_OVER, function() {
divers_btn.gotoAndStop("OVER");});
..
Paul
On 24/10/2012 12:39, Karl DeSaulniers wrote:
Hello All,
Long time. If your available at the moment, I could use your help
with some AS3.
I finally got an AS3 job! Yay! But I am stuck on the most simple of
things.
All I am trying to do is make some buttons work... lol Here is my
code.
button1_btn.buttonMode = true;
button2_btn.buttonMode = true;
button1_btn.useHandCursor = true;
button2_btn.useHandCursor = true;
button1_btn.mouseChildren = false;
button2_btn.mouseChildren = false;
button1_btn.addEventListener(MouseEvent.CLICK, function() {
changeSelect(1); }); button2_btn.addEventListener(MouseEvent.CLICK,
function() { changeSelect(2); });
button1_btn.addEventListener(MouseEvent.ROLL_OVER, function() {
toggleB1(2); }); button2_btn.addEventListener(MouseEvent.ROLL_OVER,
function() { toggleB2(2); });
button1_btn.addEventListener(MouseEvent.ROLL_OUT, function() {
toggleB1(1); }); button2_btn.addEventListener(MouseEvent.ROLL_OUT,
function() { toggleB2(1); });
function changeSelect(p):void {
switch (p) {
case 1:
this.gotoAndStop("divinedivers"); //goto frame
divinedivers in this MC
break;
case 2:
this.gotoAndStop("scubadudes"); //got frame scubadudes
in this MC
break;
}
}
function toggleB1(f):void {
button1_btn.gotoAndStop(f); //toggle this button MC frame }
function toggleB2(f):void {
button2_btn.gotoAndStop(f); //toggle this button MC frame }
Why does AS3 have to make things so difficult for something so simple??
What the heck am I doing wrong???
Also, how do you use just a button instead of a mc?
I tried using just a button and it wouldn't even switch to the over
state that is inside the button!!?
AS2 is just so much more simple... sigh*
TIA,
Karl DeSaulniers
Design Drumm
http://designdrumm.com
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