The touchscreens I've done recently have to on 50" screens, mostly in a vertical orientation. It's ironic that gestures and touch/swipe was brought to us by Apple and all the screens have PC drivers only. :) Go figure.
The hardware is dependent on what your program will be doing. I've had some that ran on anything desktop and a couple that a separate running animated video background for each of seven sections, plus 20 selectable videos and a 125meg attract video, along with all the content and graphics for the seven sections and we brought just about every PC to its knees. Ended up with a very high box, with a beefy graphics card. So really your hardware selection gets driven by what your going to build, system resource requirements, usage (kids :), a length service (time wise). If you want specific hardware spec's, I could ask a couple of my clients what they settled on. Later, John R. Sweeney Jr. Senior Interactive Multimedia Developer OnDemand Interactive Inc Hoffman Estates, IL 60169 On Nov 30, 2012, at 4:45 PM, Paul A. wrote: > Following on from the tablet question earlier, I've been asked to quote on a > kiosk app and suggest some hardware. > > What kinds of hardware are people using for kiosks these day? > > It'll be used by kids and in use all day. > > A tablet may be a bit on the small side and a full-blown PC might be a bit > too big. > > I've been wondering if anyone has tried this with a laptop with a swivel > touch screen? > > Any thoughts? > > Paul _______________________________________________ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders