I think the issue here is that if Adobe/MS used SVG as a base instead
of their proprietary XML dialects, then they won't be able to innovate
and implement new features as quickly.

If they added proprietary extensions to SVG, there'll be a massive
backlash as seen with IE and its CSS, JS and HTML extensions.

If they try to get it into the standard, it will take ages to get it
through the committee, and they will lose the competitive advantage of
developing that feature in the first place.

Unfortunately the standards process just does not keep up with
innovation. But personally, I don't think it should - details should
be thrashed out, and issues should be resolved in standards,
particularly those that could not be foreseen during the initial
implementation.

I'm a believer of what Sebastian said - "Competition is what drives
technology forward, standards come after the war to clean up the mess,
but they don't innovate."

What would be nice would be a SVG container for Flex/SL, and one that
can reach out into the app and allow the app to reach in.

2009/1/27 Guy Morton <[email protected]>:
> Both Adobe and MS could have used SVG as the basis for Flex and Silverlight,
> but both prefer to lock people into proprietary approaches. Just because SVG
> doesn't do everything Flash/Flex can do is no reason to use all the things
> it DOES do (it has styling and scripting support for a start...).
> Having used both SVG and Flex, I can tell you the fundamentals are the same.
> Sure Flex has a much better component library and the flash player has
> better penetration, but most of the things I currently do in Flex are doable
> in SVG.
> Making the Flex SDK open source is a strategic decision to capture more
> market share. It has nothing to do with supporting W3C standards. It is only
> about funneling more developers into delivering for the Flash platform in
> the face of MS and Silverlight.
> I think you are seriously misguided about the role of standards. HTML seems
> to have worked pretty well. I don't see MS or Adobe trying to do their own
> versions of that (though they may screw up their support for it at times,
> yes IE is dreadful)...
> Guy
>
>
> On 27/01/2009, at 9:30 AM, Sebastien ARBOGAST wrote:
>
> Like all W3C standards, SVG is just one tiny little piece of the puzzle. The
> Flash platform or silverlight offer much more than that of course. Component
> libraries, styling, scripting support, system integration, remoting support,
> IDEs, and all the accessories that, like it or not, only a big company can
> produce.
>
> Competition is what drives technology forward, standards come after the war
> to clean up the mess, but they don't innovate.
> With the iPhone being so closed, at least Android and Palm have a big card
> to play on openness to compete.
> But wishing for one silver bullet technology is not a dream, it is not even
> a utopia, it's like wishing for hell on earth.
> Oh, and by the way, the Flex SDK is totally Open Source, but this has
> already been repeated thousands of times so I guess you know.
> Sébastien Arbogast
>
> http://sebastien-arbogast.com
>
>
> 2009/1/26 Guy Morton <[email protected]>
>>
>> Mm..yes, but then again Apple is supporting SVG on the iPhone...Adobe
>> hasn't exactly covered itself in glory with its support for SVG. Of course
>> since they bought Macromedia they no longer have any strategic use for it.
>> And now we have Silverlight from MS we have THREE technologies that are
>> essentially the same - two proprietory and one a W3C standard.
>>
>> Sigh. It's the usual mess we get when corporations exercise their
>> competitive impulses.
>> Wouldn't it have been nice to have an open vector animation standard (SVG)
>> that would play in a commonly deployed runtime (Flash)? Then we could all
>> develop once and have native playback in browsers that support SVG, player
>> support for those that don't and we'd be able to target the iPhone.
>> That of course will never happen. :-)
>> Guy
>>
>>
>> On 27/01/2009, at 12:23 AM, Wally Kolcz wrote:
>>
>> Could not have put it any better myself.
>>
>> ________________________________
>> From: "Paul Andrews" <[email protected]>
>> Sent: Monday, January 26, 2009 4:07 AM
>> To: [email protected]
>> Subject: Re: [flexcoders] Flex. AIR and IPhone
>>
>>
>> LOL, yes - the iphone only supports two gestures for flex, flash and air
>> and they involve the use of one or two fingers..
>>
>> ----- Original Message -----
>> From:Sebastien ARBOGAST
>> To:[email protected]
>> Sent: Monday, January 26, 2009 11:28 AM
>> Subject: Re: [flexcoders] Flex. AIR and IPhone
>> You can start by a prayer, because the Flash runtime is not available on
>> the iPhone in any form, including AIR.
>> And it will probably never be because of commercial and strategic reasons:
>> the day people can deploy Flex applications to the iPhone, the App Store is
>> as good as dead... sort of.
>> Sébastien Arbogast
>>
>> http://sebastien-arbogast.com
>>
>>
>> 2009/1/26 thelordsince1984 <[email protected]>
>>>
>>> Hi,
>>>
>>> i would create an air application and deploy it into iphone
>>> environment and allow touchscreen gestures.
>>> How can i start?
>>>
>>> Thanks a lot
>>>
>>> Regards
>>>
>>> Lorenzo
>>>
>>
>>
>>
>>
>>
>
>
>
> 

Reply via email to