Jonathan Polley wrote: > > If I can put in my $0.02, I would like to see an effort de-couple the tasks that >take place as a part of the IDLE loop. The process of loading tiles tends to slow >down the frame rate quite considerably (by over 50%). Since I tend to try to stress >the system, I do my test flights out of KSEA and head at 150 degrees (that is the >closest mountain to the airport). I get less degradation where the terrain is simpler >(i.e., in the middle if Iowa, KCID or KDSM). I know there is some desire to try an >allow for an external terrain server, and this wold prep the way for one. I suppose >that, ideally, there should be three threads. One for the FDM, one for loading tiles >(and misc. operations), and one for building the display. > > I would also like to see some effort to increase the frame rate. With my 1.2 GHz >Athlon (512 MB RAM and RedHat 7.1), I get about 20-24 FPS around Seattle when not >loading tiles. Ideally, I would like the frame rate to not drop below 30. This is >because I would like to, eventually, incorporate a helicopter model and low frame >rates will kill you. While loading tiles, under windows, i have the frame rate drop >to below 5 FPS.
Have you tried --with-multithreading (or so)? That should help a lot... CU, Christian -- The idea is to die young as late as possible. -- Ashley Montague Whoever that is/was; (c) by Douglas Adams would have been better... _______________________________________________ Flightgear-devel mailing list [EMAIL PROTECTED] http://mail.flightgear.org/mailman/listinfo/flightgear-devel
