--- Erik Hofman <[EMAIL PROTECTED]> wrote: > David Megginson wrote: > > > The only inconsistency left is gear position: > > > > JSBSim: /gear/gear[n]/position > > YASim: /gear/gear[n]/position-norm > > > > They both agree on using 1.0 for down and 0.0 for > up, though, and > > that's good news. As soon as this last problem is > fixed, I'll switch > > the animations over and we'll have smooth flap and > gear movement. In > > fact, if the FDM people want to get really clever, > they can have the > > gear retract and extend slightly out of sync so > that they lock up or > > down about .5 sec apart.
Oops, missed that. I'll take care of it when I get home. > > If I see it right, you could do that in the > animation files also by > having different factor falues, doesn't it? > > I still have a slight problem for the sound code, at > this time the > rumble sound is played only when the nose gear has > weight on wheel. > What would be the best solution, chaanging the code > to check for more > than one property or create a general gear-wow value > in the property tree? > > Erik > > > > > > _______________________________________________ > Flightgear-devel mailing list > [EMAIL PROTECTED] > http://mail.flightgear.org/mailman/listinfo/flightgear-devel > > __________________________________________________ Do You Yahoo!? Yahoo! Greetings - Send FREE e-cards for every occasion! http://greetings.yahoo.com _______________________________________________ Flightgear-devel mailing list [EMAIL PROTECTED] http://mail.flightgear.org/mailman/listinfo/flightgear-devel
