--- Erik Hofman <[EMAIL PROTECTED]> wrote:
> David Megginson wrote:
> 
> > The only inconsistency left is gear position:
> > 
> >   JSBSim: /gear/gear[n]/position
> >   YASim:  /gear/gear[n]/position-norm
> > 
> > They both agree on using 1.0 for down and 0.0 for
> up, though, and
> > that's good news.  As soon as this last problem is
> fixed, I'll switch
> > the animations over and we'll have smooth flap and
> gear movement.  In
> > fact, if the FDM people want to get really clever,
> they can have the
> > gear retract and extend slightly out of sync so
> that they lock up or
> > down about .5 sec apart.

Oops, missed that.  I'll take care of it when I get
home. 
> 
> If I see it right, you could do that in the
> animation files also by 
> having different factor falues, doesn't it?
> 
> I still have a slight problem for the sound code, at
> this time the 
> rumble sound is played only when the nose gear has
> weight on wheel.
> What would be the best solution, chaanging the code
> to check for more 
> than one property or create a general gear-wow value
> in the property tree?
> 
> Erik
> 
> 
> 
> 
> 
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> 
> 


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