Erik Hofman wrote: > David Megginson wrote: > > Erik Hofman wrote: > > > If I see it right, you could do that in the animation files also > > > by having different factor falues, doesn't it? > > > > Probably, but then the sound wouldn't sync up. > > I could change the pitch a bit (changing factor also).
How does this work currently? It strikes me that the "right" way of doing sounds for these things would be to check the property value to see if it is "changing" and just loop the sound until it stops (maybe with a start and stop sound to get the spooling up/down whines of the flap motors right). Then you'd get transparent support for planes with radically different transition times (747 vs. 172). Would it help for the FDM to supply a "moving" flag in the property tree? This actually seems like it would be easier to do by comparing with a per-sound "last" value in the sound code, though. Andy -- Andrew J. Ross NextBus Information Systems Senior Software Engineer Emeryville, CA [EMAIL PROTECTED] http://www.nextbus.com "Men go crazy in conflagrations. They only get better one by one." - Sting (misquoted) _______________________________________________ Flightgear-devel mailing list [EMAIL PROTECTED] http://mail.flightgear.org/mailman/listinfo/flightgear-devel
