Erik Hofman wrote:
 > David Megginson wrote:
 > > Erik Hofman wrote:
 > > > If I see it right, you could do that in the animation files also
 > > > by having different factor falues, doesn't it?
 > >
 > > Probably, but then the sound wouldn't sync up.
 >
 > I could change the pitch a bit (changing factor also).

How does this work currently?  It strikes me that the "right" way of
doing sounds for these things would be to check the property value to
see if it is "changing" and just loop the sound until it stops (maybe
with a start and stop sound to get the spooling up/down whines of the
flap motors right).  Then you'd get transparent support for planes
with radically different transition times (747 vs. 172).

Would it help for the FDM to supply a "moving" flag in the property
tree?  This actually seems like it would be easier to do by comparing
with a per-sound "last" value in the sound code, though.

Andy

-- 
Andrew J. Ross                NextBus Information Systems
Senior Software Engineer      Emeryville, CA
[EMAIL PROTECTED]              http://www.nextbus.com
"Men go crazy in conflagrations.  They only get better one by one."
  - Sting (misquoted)


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