Andy Ross writes:

 [on gear/flap sound]

 > How does this work currently?  It strikes me that the "right" way of
 > doing sounds for these things would be to check the property value to
 > see if it is "changing" and just loop the sound until it stops (maybe
 > with a start and stop sound to get the spooling up/down whines of the
 > flap motors right).  Then you'd get transparent support for planes
 > with radically different transition times (747 vs. 172).

I haven't looked at the most recent mods to the sound manager, but I
was just playing a fixed-length sound clip before.  I agree that we
should loop the sound instead, playing it as long as the gear position
is changing and stoping it (with a clank sound?) when the movement
stops.

 > Would it help for the FDM to supply a "moving" flag in the property
 > tree?

I don't think that should be necessary.


All the best,


David

-- 
David Megginson
[EMAIL PROTECTED]


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