Andy Ross writes: [on gear/flap sound]
> How does this work currently? It strikes me that the "right" way of > doing sounds for these things would be to check the property value to > see if it is "changing" and just loop the sound until it stops (maybe > with a start and stop sound to get the spooling up/down whines of the > flap motors right). Then you'd get transparent support for planes > with radically different transition times (747 vs. 172). I haven't looked at the most recent mods to the sound manager, but I was just playing a fixed-length sound clip before. I agree that we should loop the sound instead, playing it as long as the gear position is changing and stoping it (with a clank sound?) when the movement stops. > Would it help for the FDM to supply a "moving" flag in the property > tree? I don't think that should be necessary. All the best, David -- David Megginson [EMAIL PROTECTED] _______________________________________________ Flightgear-devel mailing list [EMAIL PROTECTED] http://mail.flightgear.org/mailman/listinfo/flightgear-devel
