On Fri, 15 Mar 2002 12:11:59 -0800
  Andy Ross <[EMAIL PROTECTED]> wrote:

>Ski jumps are an immediate counter example.

Modeling ski jumps are the one example I can think of - 
the single special case - where this is important. [How 
many terrain polygons will it take to accurately model a 
ski jump, anyhow?] I'm not sure I want to do a complicated 
gear model with fidelity solely for this case.

>The point to doing per-gear collision detection is to account
>for non-flatness of the ground plane.  That gets defeated if you treat
>the gear compression configuration as a flat space normal to the
>earth. :)

Not really. A long time ago (maybe a couple of years) we 
discussed how to account for sloped runways. I think most 
runways slope little enough that for the purpose of forces 
and moments due to gear we can assume the compression 
occurs only in the vertical plane. For instance, even if 
the runways slopes  (side to side) 10 degrees (I think 
this is pretty severe) the vertical component of stroke 
only differs by 1.5%. However, when the aircraft comes to 
equilibrium, it will still be slanted (rolled) 10 degrees.

Among the problems we run into with any proposed "right" 
approach, is that the aircraft may straddle polygons and 
the movement from one polygon to the next may result in 
discontinuous jumps with the surface normal. I think there 
needs to be some smoothing there.

>Really, we have a perfectly acceptable gear model for many situations
>right now.  We're already getting complicated by considering per-gear
>collisionn.  If we're going to do it, I'd rather we do it right.

Per-gear collision gives us enough "bang" for little 
effort. Doing it "right" would entail much more than we 
are willing to give (much more than we _need_ to give): 
tire wind up at touchdown and energy release at 70% 
ground-sychronous rotation; multiple strut articulated 
gear (such as the F-18), etc.

Jon

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