Andy Ross writes: > >I guess I'm just a little flummoxed at the resistance to doing things >"right" here. I mean, it doesn't take any more CPU time; it doesn't >make the FDM's job any more complicated, and it's reasonably >well-supported by the scenery code as-is. All that's needed is an >interface change and we're done.
The way I see it the Hitlist Interface is Public and the current elevation code makes a good example of how to use it albeit in a fairly simple manner If another module wants to use the hitlist mechanism todo different things then just declare your own hitlist object and have at it. I believe all the hooks are there to do anything anyone might reasonably expect to be able to do with a line surface intersector FWIW I'll gladly help people who actually try it on there own and need help but for my purposes the scenery elevation is all I need so I don't have the itch todo anything fancier especially since all of this functionality has been in place for well over a year now and as yet is unused. regards Norman _______________________________________________ Flightgear-devel mailing list [EMAIL PROTECTED] http://mail.flightgear.org/mailman/listinfo/flightgear-devel
