Andy Ross writes:
>
>I guess I'm just a little flummoxed at the resistance to doing things
>"right" here.  I mean, it doesn't take any more CPU time; it doesn't
>make the FDM's job any more complicated, and it's reasonably
>well-supported by the scenery code as-is.  All that's needed is an
>interface change and we're done.

The way I see it the Hitlist Interface is Public and the current 
elevation code makes a good example of how to use it albeit
in a fairly simple manner

If another module wants to use the hitlist mechanism todo different
things then just declare your own hitlist object and have at it.
I believe all the hooks are there to do anything anyone might reasonably
expect to be able to do with a line surface intersector

FWIW
I'll gladly help people who actually try it on there own and need help
but for my purposes the scenery elevation is all I need so I don't have
the itch todo anything fancier especially since all of this functionality
has been in place for well over a year now and as yet is unused.

regards

Norman



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