"Curtis L. Olson" <[EMAIL PROTECTED]> said: > Actually this takes away the AGL component until you are >30m AGL, but > there is also a distance component that this doesn't account for.
Yes, but the AGL is what makes the lights appear to rise up higher (than the 0.5m). I'm not sure what you mean by distance component... > > As long as the aircraft position isn't greater than 30m higher than > > wherever the lights are centered, then they'll stay at 0.5 meters. > > That's good for almost all airports. > > Actually the distance used is current height above the ground, not > height above the center of the tile. Right, but the "AGL translation" based on the aircraft altitude, so that if aircraft is at a high spot on the airport the lights rise uniformly. Isn't that correct? That is what "got corrected" by the patch. No matter what runway you are on, the lights are always the same distance off the ground with the patch. > almost exactly the same height. With the C310, JSBSim sits the model > a bit lower, so the wheels are slightly submerged, so in this case, > the lights are actually higher relative to the aircraft than with the > yasim C310 ... my observations anyway ... I don't see a difference > in light height between FDM's ... they do position the aircraft 3d > model a bit differently though, maybe that's what you are seeing? Doh! Sorry about that, you are correct. And under YASim the c310 wheels are even hovering a bit above the ground, exagerating the effect. Best, Jim _______________________________________________ Flightgear-devel mailing list [EMAIL PROTECTED] http://mail.flightgear.org/mailman/listinfo/flightgear-devel
