"Curtis L. Olson" <[EMAIL PROTECTED]> said: > We may want to think the patch ... > > Probably the right thing to do if we can spare the cpu cycles is raise > the lights based on distance from the center of the airport or > distance from the center of the light group. > > That would require a little reshuffling of the runway light section of > the scene graph ... >
Curt, Finally, I did look at the code closer. Took all of 1 minute to figure out what was going on :-). Maybe something similar can be done with the distance...which could make sense and avoid adding a few extra steps. Also, knowing what is happening, I now have no problem finding an aircraft position that shows the lights being screwy. When I get a build on the Voodoo machine I'll see what I get, and play around with some ideas on that and the gforce2 before making any more half baked suggestions. Best, Jim _______________________________________________ Flightgear-devel mailing list [EMAIL PROTECTED] http://mail.flightgear.org/mailman/listinfo/flightgear-devel
