"Curtis L. Olson" <[EMAIL PROTECTED]> said: > If you look at the code in tileentry.cxx starting about line #881: > We calculate an agl value, then we calculate a dist value. > The "lift" vector is calcuated from both these numbers. >
Ah, ok I'll look again. Take it the distance is from tile center? > > Right, but the "AGL translation" based on the aircraft altitude, so that > > if aircraft is at a high spot on the airport the lights rise > > uniformly. Isn't that correct? > > We are using the AGL altitude, i.e. the distance above the ground, so > if you taxi from a low spot to a high spot, your AGL hasn't changed. > Most likely you are seeing a change in "dist". Hmmm...yeah I realized that was the case 10 minutes after I sent the message...sigh. > > That is what "got corrected" by the patch. No matter what runway > > you are on, the lights are always the same distance off the ground > > with the patch. > > We may want to think the patch ... > > Probably the right thing to do if we can spare the cpu cycles is raise > the lights based on distance from the center of the airport or > distance from the center of the light group. > I'll have to look at the code more closely. The last time I followed it through I was looking into that agl related viewer bug...something is there that I don't remember or understand. BTW can someone give me a starting position where the lights are unusually high? Still haven't been able to reproduce this. Best, Jim _______________________________________________ Flightgear-devel mailing list [EMAIL PROTECTED] http://mail.flightgear.org/mailman/listinfo/flightgear-devel
