Erik Hofman <[EMAIL PROTECTED]> said:

> 
> There is a third option:
> use glDrawPixels to draw essentially a constantly updating texture.
> 
> I have no idea about the performance penalty it involves, but it might 
> be worht looking into.
> 
> Erik

It seems like that'd be the only way of doing gps map displays.  How does
atlas work?

Best,

Jim

_______________________________________________
Flightgear-devel mailing list
[EMAIL PROTECTED]
http://mail.flightgear.org/mailman/listinfo/flightgear-devel

Reply via email to