Erik Hofman <[EMAIL PROTECTED]> said: > > There is a third option: > use glDrawPixels to draw essentially a constantly updating texture. > > I have no idea about the performance penalty it involves, but it might > be worht looking into. > > Erik
It seems like that'd be the only way of doing gps map displays. How does atlas work? Best, Jim _______________________________________________ Flightgear-devel mailing list [EMAIL PROTECTED] http://mail.flightgear.org/mailman/listinfo/flightgear-devel