Jim Wilson writes: > Erik Hofman <[EMAIL PROTECTED]> said: > > > > > There is a third option: > > use glDrawPixels to draw essentially a constantly updating texture. > > > > I have no idea about the performance penalty it involves, but it might > > be worht looking into. > > > > Erik > > It seems like that'd be the only way of doing gps map displays. How does > atlas work?
I seem to recall hearing discussions that glDrawPixels() is *excessively* slow on most platforms; to the point of making it nearly unusable for real time graphics. Curt. -- Curtis Olson IVLab / HumanFIRST Program FlightGear Project Twin Cities [EMAIL PROTECTED] [EMAIL PROTECTED] Minnesota http://www.menet.umn.edu/~curt http://www.flightgear.org _______________________________________________ Flightgear-devel mailing list [EMAIL PROTECTED] http://mail.flightgear.org/mailman/listinfo/flightgear-devel