Jim Wilson writes:
> Erik Hofman <[EMAIL PROTECTED]> said:
> 
> > 
> > There is a third option:
> > use glDrawPixels to draw essentially a constantly updating texture.
> > 
> > I have no idea about the performance penalty it involves, but it might 
> > be worht looking into.
> > 
> > Erik
> 
> It seems like that'd be the only way of doing gps map displays.  How does
> atlas work?

I seem to recall hearing discussions that glDrawPixels() is
*excessively* slow on most platforms; to the point of making it nearly
unusable for real time graphics.

Curt.
-- 
Curtis Olson   IVLab / HumanFIRST Program       FlightGear Project
Twin Cities    [EMAIL PROTECTED]                  [EMAIL PROTECTED]
Minnesota      http://www.menet.umn.edu/~curt   http://www.flightgear.org

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