Curtis L. Olson wrote: > I seem to recall hearing discussions that glDrawPixels() is > *excessively* slow on most platforms; to the point of making it nearly > unusable for real time graphics.
It also ties the implementation to a particular screen resolution, which is a non-starter 3D cockpits anyway. Doing software-side rendering into a buffer for use as a texture would work, though. It's probably not too much slower than a bunch of GL_LINE's would be. Andy -- Andrew J. Ross Beyond the Ordinary Plausibility Productions Sole Proprietor Beneath the Infinite Hillsboro, OR Experience... the Plausible? _______________________________________________ Flightgear-devel mailing list [EMAIL PROTECTED] http://mail.flightgear.org/mailman/listinfo/flightgear-devel