Curtis L. Olson wrote:
> I seem to recall hearing discussions that glDrawPixels() is
> *excessively* slow on most platforms; to the point of making it nearly
> unusable for real time graphics.

It also ties the implementation to a particular screen resolution,
which is a non-starter 3D cockpits anyway.  Doing software-side
rendering into a buffer for use as a texture would work, though.  It's
probably not too much slower than a bunch of GL_LINE's would be.

Andy

--
Andrew J. Ross        Beyond the Ordinary        Plausibility Productions
Sole Proprietor       Beneath the Infinite       Hillsboro, OR
                  Experience... the Plausible?


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