Hi,

I just committed an update to simgear to add support for a scale
animation type (in addition to rotate and translate.)

If someone can tell me where the model animation is documented I will
update the docs as well.

One use for scaling that comes to mind is to do something analogous to
Lee's shadow trick to impliment a crude landing light.  Instead of
drawing a black translucent shape which darkens the ground we could
draw a white translucent shape that lightens[1] the ground.  However,
since we are simulating the intersection of the spotlight cone with
the ground, we need to expand the size of the shape as altitude
increases.  This doesn't take everything into effect, but we could
probably fake pitch and roll effects enough to be believable in the
normal flight range.

Thanks,

Curt.
-- 
Curtis Olson   IVLab / HumanFIRST Program       FlightGear Project
Twin Cities    curt 'at' me.umn.edu             curt 'at' flightgear.org
Minnesota      http://www.menet.umn.edu/~curt   http://www.flightgear.org

[1] an opengl guru would probably go balistic if they heard such a
simple description of the effect, but we are talking a quick and dirty
hack here, not some really fancy opengl-2.0 shading effect.

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