David Megginson writes:
> Curtis L. Olson writes:
> 
>  > I just committed an update to simgear to add support for a scale
>  > animation type (in addition to rotate and translate.)
> 
> Great!  When I talked to Steve Baker about scaling, he said that it
> wasn't a good idea, because it would mess up bounding spheres and
> such-like.  Is that all fixed now in plib?

Oh, probably not fixed in plib ... bounding spheres are a good point
and a tough one to deal with.

I think lighting normals are something else that can get fouled up
when applying a scaling tranformation.  (But in the case of shadows or
splot lights, lighting normals wouldn't be an issue.)

The other option would be to come up with some way to forcibly resize
an object via the animation system???  It's technically not hard to
change the vertex coordinates in a plib leaf, but it might be hard to
expose this ability to our xml animation system in any
sensible, efficient, generic sort of way ....

Curt.
-- 
Curtis Olson   IVLab / HumanFIRST Program       FlightGear Project
Twin Cities    curt 'at' me.umn.edu             curt 'at' flightgear.org
Minnesota      http://www.menet.umn.edu/~curt   http://www.flightgear.org

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