On Wednesday 23 July 2003 18:59, Curtis L. Olson wrote:
> Hi,
> 
> I just committed an update to simgear to add support for a scale
> animation type (in addition to rotate and translate.)
> 
> If someone can tell me where the model animation is documented I will
> update the docs as well.
> 
> One use for scaling that comes to mind is to do something analogous to
> Lee's shadow trick to impliment a crude landing light.  Instead of
> drawing a black translucent shape which darkens the ground we could
> draw a white translucent shape that lightens[1] the ground.  However,
> since we are simulating the intersection of the spotlight cone with
> the ground, we need to expand the size of the shape as altitude
> increases.  This doesn't take everything into effect, but we could
> probably fake pitch and roll effects enough to be believable in the
> normal flight range.
> 
> Thanks,
> 
> Curt.
> -- 
> Curtis Olson   IVLab / HumanFIRST Program       FlightGear Project
> Twin Cities    curt 'at' me.umn.edu             curt 'at' flightgear.org
> Minnesota      http://www.menet.umn.edu/~curt   http://www.flightgear.org
> 
> [1] an opengl guru would probably go balistic if they heard such a
> simple description of the effect, but we are talking a quick and dirty
> hack here, not some really fancy opengl-2.0 shading effect.

I don't think I've actually seen any animation docs anywhere.  They'd be 
pretty handy infact - it was only recently that I discovered the 'translate' 
function.  Doh!

LeeE


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