"Curtis L. Olson" <[EMAIL PROTECTED]> said:

> However if you start with a big object and scale it smaller, the
> scaled version will always live inside the original bounding sphere,
> so you will not have the same sort of drop outs ... only a possible
> inefficiency since the object could be drawn even when it's smaller
> version is entirely outside the view frustum (because the originally
> sized object could still be inside the view frustum.)
> 
> So a work around at this point would be to build your object at it's
> maximum size and then always scale it smaller.
> 
> What do you think Lee, can you work with this?
> 

Should the code enforce this (shrink only),  just so that it isn't forgotten?

Best,

Jim

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