"Curtis L. Olson" <[EMAIL PROTECTED]> said: > However if you start with a big object and scale it smaller, the > scaled version will always live inside the original bounding sphere, > so you will not have the same sort of drop outs ... only a possible > inefficiency since the object could be drawn even when it's smaller > version is entirely outside the view frustum (because the originally > sized object could still be inside the view frustum.) > > So a work around at this point would be to build your object at it's > maximum size and then always scale it smaller. > > What do you think Lee, can you work with this? >
Should the code enforce this (shrink only), just so that it isn't forgotten? Best, Jim _______________________________________________ Flightgear-devel mailing list [EMAIL PROTECTED] http://mail.flightgear.org/mailman/listinfo/flightgear-devel
