Lee Elliott wrote:
> On Wednesday 23 July 2003 21:02, Frederic Bouvier wrote:
> > I was thinking about scaling for gear actuators too. Would it be
> > possible to scale along an arbitrary axis ? possibly with 3 different
> > scale factors, or is it beyond the scope of this change ?
> >
> > -Fred
>
> I don't think you'd really _want_ to use scaling for animating parts of an
a/c
> model because those parts dont actually change size in real life.  Do
they?

No. I just want to cheat, designing only one part when an actuator
has at least two.

> At least, the only things I can think of off-hand that actually changed
size
> were the inflatable engine intake edges on very early Harriers.
>
> It would be better to try to figure out how the mechanism you're trying to
> animate actually works, which for fixed size parts is going to consist of
> translations and rotations, and try to duplicate that.  This can actually
> make things more consistent and help you out because you know the 'real'
> mechanism worked.

Yes, it is possible to make 2 parts translating but is is sometimes more
tedious.
Look at the main gear of the A320 when retracting to see what I mean. There
is
no translation yet but combining rotations by hand and calculator is already
a
pain.

> Trying to mimic the mechanism will also make it possible to simulate
failures
> more accurately - not necessarily the most obvious consideration but it's
a
> strong 'plus' feature.

-Fred



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