David Megginson <[EMAIL PROTECTED]> said:
> David Megginson writes:
>
> > Here's what I think is the offending PLIB code, at the top of
> > src/ssg/ssgOptimiser.cxx:
> >
> > static float optimise_vtol [3] =
> > {
> > 0.01f, /* DISTANCE_SLOP = One centimeter */
> > 0.04f, /* COLOUR_SLOP = Four percent */
> > 0.004f, /* TEXCOORD_SLOP = One texel on a 256 map */
> > } ;
> >
> > Unfortunately, this array is not accessible from outside, so we cannot
> > simply modify it -- we'll have to patch. Try changing the first one
> > (DISTANCE_SLOP) to something like 0.001f and see if most of the
> > problems disappear.
>
> Yep, that did it. I just tried rebuilding with the patched plib, and
> my own problems with small mangled objects vanished: just change 0.01f
> (1 cm) to 0.001f (1 mm), or even smaller, if you prefer. If this
> change works for everyone else as well, let's start bugging Steve to
> apply our patch and put out a new plib release.
I just did. Maybe we can all send him an email about a release ;-) It has
been over a year.
> I think that Steve must have originally optimized for the 3D arcade
> games he was working on, where none of the objects was small enough
> that 1 cm granularity would matter. On an airplane panel, on the
> other hand, many knobs and switches are smaller than 1 cm across.
Yes. On the plib list he thought the value might be too high.
Best,
Jim
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