Erik Hofman <[EMAIL PROTECTED]> said:

> Jim Wilson wrote:
> > Erik Hofman <[EMAIL PROTECTED]> said:
> > 
> >>Jim Wilson wrote:
> >>
> >>>I have narrowed the problem down to the triangulation.  The stripify function
> >>>is somehow screwing up the ordering of vertices and is creating triangles
that
> >>>use vertices that originate on two completely different polygons.
> >>>
> >>>It may be possible to find the bug in the stripifying or we could implement
> >>>our own normal generator in simgear.
> >>
> >>It might be worth a lot to try to implement the NVidia stripifier instead:
> >>http://www.geocrawler.com/mail/msg.php3?msg_id=4843131&list=1868
> > 
> > Or not stripify at all.  It can always be done in ac3d if necessary.
> 
> True, I didn't realize that. Cylinders (for example) are polygon strips 
> by default I suppose.
> 

For those who aren't sure what this is about here are a couple of screenshots:

http://www.spiderbark.com/fgfs/ac3dknob.png
http://www.spiderbark.com/fgfs/ppeknob.png

The is just the knob and trigger off the top of the stick from the p51d model.
The first is in ac3d.  The second is in ppe.  This object as seen in the p51d
in flight gear is consistant with the ppe version.

Here is a copy of the model file:
http://www.spiderbark.com/fgfs/p51dknob.ac

Best,

Jim


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