On Saturday 04 October 2003 15:10, Jim Wilson wrote: > I'm going to cross post this over to plib-devel. > > These shots are of a problem that we've been discussing on the Flight Gear > list. It is illustrative of a problem that has been dogging modelers when > building more detailed aircraft models. > > http://www.spiderbark.com/fgfs/ac3dobj.png > http://www.spiderbark.com/fgfs/ppeobj.png > http://www.spiderbark.com/fgfs/ppeobj150.png > http://www.spiderbark.com/fgfs/ac3dobjwire.png > http://www.spiderbark.com/fgfs/testobj.ac > > This test object contains 16 vertices. Note that it is small approx 0.03 > units "diameter". > > The first screen shot is the test case shown in ac3d. > > The second screen shot is the same test case shot in ppe. > > The third screen shot is a ppe shot of the same model after it was scaled up > in ac3d by 50% (x 1.5). > > The fourth shot is the same model in wireframe showing the structure and vertices. > > This problem has been narrowed down to ssgStripify, and I'm hoping someone > might recognize what is going on. Maybe it is a fault in the follow logic. > This has been quite a problem with doing detailed models. There are two ways > that seem to make the problem go away: 1. Scaling up as my test case > illustrates, 2. Disrupting the texture mapping in some way. For example > making every other poly alternate between frontwise and planwise mapping. > > Best, > > Jim Wilson
That's a pretty clear bit of diag evidence and shows the problem well. LeeE _______________________________________________ Flightgear-devel mailing list [EMAIL PROTECTED] http://mail.flightgear.org/mailman/listinfo/flightgear-devel
