Jim Wilson wrote:
Erik Hofman <[EMAIL PROTECTED]> said:

Jim Wilson wrote:

I have narrowed the problem down to the triangulation.  The stripify function
is somehow screwing up the ordering of vertices and is creating triangles that
use vertices that originate on two completely different polygons.

It may be possible to find the bug in the stripifying or we could implement
our own normal generator in simgear.

It might be worth a lot to try to implement the NVidia stripifier instead: http://www.geocrawler.com/mail/msg.php3?msg_id=4843131&list=1868

Or not stripify at all. It can always be done in ac3d if necessary.

True, I didn't realize that. Cylinders (for example) are polygon strips by default I suppose.


Erik



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