> Jim Wilson wrote:
> 
> 
> OK - that's what I expected.
> 
> I agree that the defaults should be smaller - and that they should be settable.
> 
> However, there is really a bigger problem here.
> 
> The meaning of a 'UNIT' is utterly undefined in OpenGL and SSG/SG.  Hence a
> value of 0.0001 (a tenth of a millimeter) would be OK for a flight sim with
> one unit is one meter - but in a spacecraft simulator with one unit is one
> parsec, 0.0001 parsecs is enough to swallow entire solar systems!

Sounds like they might want to go with a 0.0f tolerance anyway :-)  How about
passing it as an optional parameter through the loader functions rather then
having a setter?

Best,

Jim


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