On Thursday 16 October 2003 21:27, Matthew Johnson wrote: > On Thu, 2003-10-16 at 13:15, Lee Elliott wrote: > > On Thursday 16 October 2003 20:59, Matthew Johnson wrote: > > > <snip> > > > > > > Eeep, was working late.... > > > > > > http://pwp.netzon.net/~stargoat/Shar/sharskel.ac > > > > > > > > > > > I'm afraid that link doesn't work for me:( > > > > > > > > LeeE > > > > > > Got it - needs a bit more work methinks;) > > > > (all I could see were the four profiles) > > > > LeeE > > > > Needs a tad more lol. Once I get the cockpit right its then onto the > other areas, but cockpit is not coming out very well at the moment. > Doing seperate halves is probably the best way to go with this, any > hints on best techniques for making a good cockpit? > > Thanks, > > Matt
Along with splitting the 3-view into separate top, side and front templates, and aligning them, if I have any x-sections I'll put them in the appropriate places and use them as guides. I tend to pick the widest or most complex x-section in the fuselage as a starting point and create a syrface from it, which I then extrude to the front and back of the a/c. After I've extruded a section I stretch/ re-scale it in the top and side views to match up with the 3-view templates and the profile, if one exists, at that point in the fuselage. This will give you the basic form of the a/c which you'll then have to fine-tune. I find I spend a lot of time in front/rear view when doing the fine stuff. LeeE _______________________________________________ Flightgear-devel mailing list [EMAIL PROTECTED] http://mail.flightgear.org/mailman/listinfo/flightgear-devel