----- Original Message ----- 
From: "Gene Buckle" <[EMAIL PROTECTED]>
To: "FlightGear developers discussions" <[EMAIL PROTECTED]>
Sent: Monday, November 10, 2003 3:40 PM
Subject: Re: [Flightgear-devel] Multiplayer Server RFC -- Current Status


> > On Monday, 10 November 2003 21:14, Gene Buckle wrote:
> > > BTW, I know a group of virtual F-16 drivers that would practically wet
> > > themselves over software they could use to drive their cockpits with.
:)
> > > Falcon 4.0 doesn't go far enough with their data exports.
> >
> > I like the idea of FlightGear being able to support military type stuff
but
> > where do we draw the line?
> >
> > If there is too much "military" specific code hooking into core parts of
FG
> > then it could get messy and even slow things down both framerate wise
and
> > development wise.
> >
> Understood.  The only feature that I can think of that cannot be an
> external plug-in is collision detection.
>
> > There are so many things that are specific to aircraft like the F16 that
> > require more than just an instrument display.
> > For instance ground radar and FLIR systems.
> > Being able to acquire and lock onto ground targets has nothing to do
with
> > general aviation but is absolutely necessary for military simulations.
That
> > means there would have to be an interface between the panel system and
> > terrain rendering system.
>
> This can be made a plug-in that uses the same terrain data that FG is
> using.  All the code that is the FLIR (or LANTIRN, or LITENING II, etc)
> could (and should!) be implemented as an external plug in.  If it's
> executing on the same host as the simulation, it would need "write
> permission" to the main frame buffer to allow its display to be shown.
> This same method could apply to a glatss flight director or ADI, engine
> displays, etc.  A plug-in system like that would be a "universal"
> technology that could be applied to both military and civilian/commercial
> systems.

I think a dynamic shared library system that lets an a/c load up a module of
its particular code when it is loaded needs to be added to the system -- be
a nice place to stick information unique to that plane that is dynamic in
nature -- can handle specialized panel displays, hud, etc....

>
> > We could also add some sort of online, persistent, dynamic, war engine
for
> > multiplayer missions.
> >
> *eyes glaze over* Oooooooooooh.  *wistful sigh*
>

Give me a LITTLE time to get the basics online :) (Or a persistent dynamic
civilian world -- hehehe read in airline flight schedules daily)

> > One could go a step further and reason that FlightGear should support
space
> > simulation as well. (probably not that hard considering that FG
simulates the
> > celestial bodies pretty well)
> > Take that far enough and we'll soon have lunar rovers and ... and ...
and ...
> >
> YES!
>

MORE MORE MORE :)


_______________________________________________
Flightgear-devel mailing list
[EMAIL PROTECTED]
http://mail.flightgear.org/mailman/listinfo/flightgear-devel

Reply via email to