----- Original Message ----- 
From: "Gene Buckle" <[EMAIL PROTECTED]>
To: "FlightGear developers discussions" <[EMAIL PROTECTED]>
Sent: Monday, November 10, 2003 4:29 PM
Subject: Re: [Flightgear-devel] Multiplayer Server RFC -- Current Status


> > I think a dynamic shared library system that lets an a/c load up a
module of
> > its particular code when it is loaded needs to be added to the system -- 
be
> > a nice place to stick information unique to that plane that is dynamic
in
> > nature -- can handle specialized panel displays, hud, etc....
> >
> In that case, some kind of framework should be built so that the plug-in
> could run on a seperate machine if needed.

um ?? for code/data local to an a/c instance ?? remoting that would slow
down the response time to realtime events

>
> > Give me a LITTLE time to get the basics online :) (Or a persistent
dynamic
> > civilian world -- hehehe read in airline flight schedules daily)
> >
> Persistant world period.  The benefits would be just too phenomenal to
> think about, especially from the just-wanna-have-fun user end of this
> thing.
>
> Here's a scenario for ya:
>
> User connects up, and picks where they want to fly from and what class of
> aircraft they want to fly.  They're then deposited in the FBO, terminal
> building or AFB hangar on the field they're going to fly from.  They could
> then pick what they wanted to fly by menu, _or_ by walking outside and
> picking the plane they wanted from a selection of them parked on the ramp.
> All the while seeing AI and real traffic above them and other users
> wandering around on the ground with them.
>
> Makes me all squishy-headed just thinking about the possibilities. *sigh*
>
> > >
> >
> > MORE MORE MORE :)
> >
> >
> NOW NOW NOW! :)
>
> g.
>
>
>
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