Lee Elliott wrote: > I think drop tanks would be feasible but it would need some thinking > about:) > > The fun bit will be counteracting the a/c manuevours after the tank > has dropped so it falls straight even though the a/c may be climbing > and banking.
This is more of a code architecture issue. Once something has left the aircraft, it ought be be handed to a simple "ballistics FDM" or somesuch. Making it "disappear" from the aircraft model is as simple as adding a select animation and can be done right now. And you can set the weight tag to zero to get the FDM behavior correct. Running it under a separate "FDM" handler is something that the C++ code just doesn't support yet, though. It's probably not hugely difficult to make work, though. Andy _______________________________________________ Flightgear-devel mailing list [EMAIL PROTECTED] http://mail.flightgear.org/mailman/listinfo/flightgear-devel