On Saturday 14 February 2004 18:35, Vivian Meazza wrote: > > Andy Ross > > > > Lee Elliott wrote: > > > I think drop tanks would be feasible but it would need some thinking > > > about:) > > > > > > The fun bit will be counteracting the a/c manuevours after the tank > > > has dropped so it falls straight even though the a/c may be > > > > climbing > > > > > and banking. > > > > This is more of a code architecture issue. Once something > > has left the aircraft, it ought be be handed to a simple > > "ballistics FDM" or somesuch. Making it "disappear" from the > > aircraft model is as simple as adding a select animation and > > can be done right now. And you can set the weight tag to > > zero to get the FDM behavior correct. > > > > Running it under a separate "FDM" handler is something that > > the C++ code just doesn't support yet, though. It's probably > > not hugely difficult to make work, though. > > > > Andy > > I was thinking in the short term to move the tank away from the aircraft in > an arc, then select it, and set the fuel to zero, and the empty weight to > zero. Be nice to hand off to a separate FDM though. > > Vivian
While I think it might be feasible to drop a tank and have it appear to drop down from the a/c, and out of sight (and then quickly de-selected), I think trying to achieve any sort of realistic trajectory would be pushing it a bit. You've got to remember that the animation origins are relative to the a/c so after dropping something, you'd have to bare in mind that the a/c, and therefore the anim orign, are moving. If the a/c turns after dropping the tank it would be very difficult to keep the tank moving in a straight line with the available anim controls. The same thing applies to climbs or descents, but this would be less apparent from the a/c views. Would look a bit odd from the tower though:) LeeE _______________________________________________ Flightgear-devel mailing list [EMAIL PROTECTED] http://mail.flightgear.org/mailman/listinfo/flightgear-devel