Jon S Berndt said: > On Tue, 06 Apr 2004 20:58:24 +0200 > Erik Hofman <[EMAIL PROTECTED]> wrote: > > > >Your idea of simple is different then mine. Most of the time I know > >the names I've given objects for 3d animations, I never seem to > >remember the order in which I put them in the file ... > > > >Erik > > > So ... to get some closure on this issue, do we give the FGLGear class > some bindings based on the gear name?
I'm fine with Erik's idea, but I would like to get David M's take on it first because he is the xml / property system guru and AFAIK this diverges from anything we've done before. Rather than having variable attribute names, it might actually be more consistant to have a "gear[n]/name" string attribute. All we need is a way to specify references to that in animation xml (or could nasal do it?). Best, Jim _______________________________________________ Flightgear-devel mailing list [EMAIL PROTECTED] http://mail.flightgear.org/mailman/listinfo/flightgear-devel
