Jon S Berndt said:

> On Tue, 06 Apr 2004 20:58:24 +0200
>   Erik Hofman <[EMAIL PROTECTED]> wrote:
> >
> >Your idea of simple is different then mine. Most of the time I know 
> >the names I've given objects for 3d animations, I never seem to 
> >remember the order in which I put them in the file ...
> >
> >Erik
> 
> 
> So ... to get some closure on this issue, do we give the FGLGear class 
> some bindings based on the gear name?

I'm fine with Erik's idea, but I would like to get David M's take on it first
because he is the xml / property system guru and AFAIK this diverges from
anything we've done before.

Rather than having variable attribute names, it might actually be more
consistant to have a "gear[n]/name" string attribute.  All we need is a way to
specify references to that in animation xml (or could nasal do it?).

Best,

Jim


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