On Saturday 24 April 2004 23:13, Andy Ross wrote:
> Lee Elliott wrote:
> > will this require an OpenAL (dev) package to be installed, or will
> > everything needed be included in the FG source?
>
> It will require OpenAL to be installed separately.  I just did it
> under linux, and it's a relatively benign "./autogen.sh && ./configure
> && make && make install" kind of thing.  They imply that some
> distributions install it by default (Fedora doesn't), so it may
> already be there.
>
> The "win" directory seems to be MSVC specific, so Jon's fears about a
> cygwin build are probably justified (the linux directory won't build
> in cygwin: you want the Win32/DirectX implementation, not the OSS/ALSA
> one).
>
> There is a link to a binary SDK available from Creative, though, so
> presumably cygwin users could use that?  I believe cygwin can link
> programs against normal windows .lib files, right?
>
> Andy

Ok - thanks, & Curt.

There are libopenal and libopenal-dev libraries in Debian unstable - 
hopefully, that'll be all I need.  I'll give it a go in the next couple of 
days.

LeeE

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