> Don't want to rain on your parade, but someone donated a Concorde > already. There was just nobody who wanted to reduce the *many* vertices > and re-apply the textures afterwards. Blender is quite good at reducing, > but it would still mean a lot of work. If you want to continue to work > on your Concorde then you might at least want to use some parts of this: > > http://members.aon.at/mfranz/concorde.tar.gz (1 MB) > http://members.aon.at/mfranz/concorde.jpg (41 kB) heh, I must have missed that one. It looks better than mine.
I wasn't really all that serious as it only took 2 hours and it wasn't done on any of the tools used by people on this list. I was going to pick it up in blender and finish it, but I won't bother now. My intention was to improve my surfacing skills... I did, but it wasn't much of a challenge. I've been looking at other things to do with plib (offscreen rendering), my time is limited though... Hope to be more helpful when I get a laptop. I got hold of the paper referred to from AIAA in the landing gear simgear file, it's a shame it doesn't have more details - it looks as if it could have been of use with the current u/c problem in simgear (i.e. it stays still in a crosswind but not by setting the velocity to zero). Chris. _______________________________________________ Flightgear-devel mailing list [EMAIL PROTECTED] http://mail.flightgear.org/mailman/listinfo/flightgear-devel
