> Don't want to rain on your parade, but someone donated a Concorde
> already. There was just nobody who wanted to reduce the *many* vertices
> and re-apply the textures afterwards. Blender is quite good at reducing,
> but it would still mean a lot of work. If you want to continue to work
> on your Concorde then you might at least want to use some parts of this:
> http://members.aon.at/mfranz/concorde.tar.gz (1 MB)
> http://members.aon.at/mfranz/concorde.jpg (41 kB)
heh, I must have missed that one. It looks better than mine.
I wasn't really all that serious as it only took 2 hours and it wasn't done on
any of the tools used by people on this list. I was going to pick it up in
blender and finish it, but I won't bother now. My intention was to improve
my surfacing skills... I did, but it wasn't much of a challenge.
I've been looking at other things to do with plib (offscreen rendering), my
time is limited though... Hope to be more helpful when I get a laptop.
I got hold of the paper referred to from AIAA in the landing gear simgear
file, it's a shame it doesn't have more details - it looks as if it could
have been of use with the current u/c problem in simgear (i.e. it stays still
in a crosswind but not by setting the velocity to zero).
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