From the look of it, lowering that many vertices will be a waste of time and effort; not to mention a waste of a good model. I say, whoever is doing the new Concorde should continue with his work.
Regards, Ampere On April 30, 2004 01:37 pm, Melchior FRANZ wrote: > * Jim Wilson -- Friday 30 April 2004 18:13: > [http://members.aon.at/mfranz/concorde.tar.gz (1 MB)] > > > It's actually a very nice model and I don't think it has too many > > vertices for modern computers. IIRC it is comparable to the 1903 Wright > > flyer model's size. > > Umm ... > > Concorde Wright > -------------------------------------------- > file size 5.517.740 1.945.140 > vertices 35.383 12.373 > faces 33.581 19.875 > > > alone the Concord's 10 tyres (without any other part of the gear) > have 5.120 vertices, while the *whole* bo105 has 3.556! ;-) > > It's not the modeller's fault, though. His Concorde was designed > for 3D rendering, not for flight simulation. I'm not against detailed, > high-poly models, but in this case it's really wasted space and > performance. You proably wouldn't even see a difference with half > the vertices and faces. > > m. > > _______________________________________________ > Flightgear-devel mailing list > [EMAIL PROTECTED] > http://mail.flightgear.org/mailman/listinfo/flightgear-devel _______________________________________________ Flightgear-devel mailing list [EMAIL PROTECTED] http://mail.flightgear.org/mailman/listinfo/flightgear-devel