Hi Tiago
From: tiagogusmao writes
Hi
I am almost finishing a L1011-500 TriStar 3D model, and i'd like to contribute
it to FlightGear.
Looks nice what 3D program are you using. If it is AC3D have you put the model through the optimise vertices/surface routine to trim some of the fat.One of the places to start is with the fuselage.Do you have the center section divided up onto anymore than one section ifso you can cut it down to one long section.Also with the wings and tail surfaces you can quite easely add surfaces that dont realy make a great difference in the sim
Getting a bit on the big side.
It has around 10000 tris and 7000 vertices, is that ok for FG?
One 1024x1024 texture would be getting on the big side
What are the texture requirements/limits/recommendations for FG?
What technical data do we need to make it fly like the real one? Any good tips or advice are welcome :)
Just the data that is with the aircraft types on airliners.net should be enough to get you close using the AEROMATIC program on JSBSIM.It is the one I find easiest to use.
Thanks, Tiago Gusm�o
Cheers Innis
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