Hi Tiago


From: tiagogusmao writes


Hi

I am almost finishing a L1011-500 TriStar 3D model, and i'd like to contribute
it to FlightGear.
Looks nice what 3D program are you using.
If it is AC3D have you put the model through
the optimise vertices/surface routine to trim
some of the fat.One of the places to start is with
the fuselage.Do you have the center section divided
up onto anymore than one section ifso you can cut it down
to one long section.Also with the wings and tail surfaces you
can quite easely add surfaces that dont realy make a great
difference in the sim

It has around 10000 tris and 7000 vertices, is that ok for FG?
Getting a bit on the big side.

What are the texture requirements/limits/recommendations for FG?
One 1024x1024 texture would be getting on the big side
What technical data do we need to make it fly like the real one?
Any good tips or advice are welcome :)
Just the data that is with the aircraft types on airliners.net should
be enough to get you close using the AEROMATIC program on
JSBSIM.It is the one I find easiest to use.



Thanks, Tiago Gusm�o

Cheers Innis

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