On Friday 02 July 2004 23:07, Chris Metzler wrote:
> Have pity on me; I'm new to this stuff.
>
> As I get it now, the textures applied to 3D models are specified in the
> .ac file (or .3ds file or whatever).  This, in turn, means that if you
> want a different paint job for the Cessna, or different airline's
> livery for the 737, you need a different .ac file.  And since the .ac
> model is uniquely specified in the .xml file for the model, which in
> turn is uniquely specified in the .xml file for the aircraft as a whole,
> a different paint job/livery effectively means a new aircraft.  Is
> this right?
>
> -c

Yes, that's pretty much the case right now, although you might be able to 
recycle some parts, like the FDM definition file. 

When more AI traffic will be added later on, I can see a need to make this 
more flexible. I wouldn't know how this could be done easily though..,

Cheers,
Durk


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