On Friday 02 July 2004 23:07, Chris Metzler wrote: > Have pity on me; I'm new to this stuff. > > As I get it now, the textures applied to 3D models are specified in the > .ac file (or .3ds file or whatever). This, in turn, means that if you > want a different paint job for the Cessna, or different airline's > livery for the 737, you need a different .ac file. And since the .ac > model is uniquely specified in the .xml file for the model, which in > turn is uniquely specified in the .xml file for the aircraft as a whole, > a different paint job/livery effectively means a new aircraft. Is > this right? > > -c
Yes, that's pretty much the case right now, although you might be able to recycle some parts, like the FDM definition file. When more AI traffic will be added later on, I can see a need to make this more flexible. I wouldn't know how this could be done easily though.., Cheers, Durk _______________________________________________ Flightgear-devel mailing list [EMAIL PROTECTED] http://mail.flightgear.org/mailman/listinfo/flightgear-devel
