Chris Metzler wrote:
Have pity on me; I'm new to this stuff.

As I get it now, the textures applied to 3D models are specified in the
.ac file (or .3ds file or whatever).  This, in turn, means that if you
want a different paint job for the Cessna, or different airline's
livery for the 737, you need a different .ac file.  And since the .ac
model is uniquely specified in the .xml file for the model, which in
turn is uniquely specified in the .xml file for the aircraft as a whole,
a different paint job/livery effectively means a new aircraft.  Is
this right?


http://baron.flightgear.org/pipermail/flightgear-devel/2004-May/028023.html

I can add to that that you can easily re-use the animation file like this:



<?xml version="1.0"?>
<PropertyList include="f16.xml">
 <path>f16klu.ac</path>
</PropertyList>

Erik

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