Chris Metzler wrote:
> [...] a different paint job/livery effectively means a new aircraft.
> Is this right?
Pretty much. Although this wouldn't really be hard to fix, if anyone
wants to give it a shot. One way to go about it would be to provide a
"mapping" somehwere in the aircraft properties which mapped texture
names in the 3D model to actual relative filenames. Then the .ac file
could be written using textures like "Body1", "TailNumber", etc...,
and you could wrap a bunch of "skins" up in the -set.xml file inside
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