Tiago Gusm�o wrote:
Michael Stilmant wrote:

please update the clock of your computer
you send old Email

It's probably just my ISP lagging ;) thanks for pointing that out

Ampere K. Hardraade wrote:

I was using multiple textures on the MD11's fuselage at first but then switch to a single gigantic texture (4096X1024). There is no difference between them performance wise. However, I would advise you to use one single texture for the sake of maintance (such as creating a new livery). This is the very reason I switch to using a single texture.

Regards,
Ampere

On July 6, 2003 12:53 pm, Tiago Gusm�o wrote:


Is it better to use a singles texture, or separate fuselage texture from
other pieces?




For now, i'll be sticking to a single texture, easier to manage and to use indeed :)


I'm still very confused with the axis used, and the model is appearing behind the actual FDM A/C


values used are:
  AC_CGLOC     921.1  0.0 -18.0
  AC_AERORP    921.1  0.0  0.0
  AC_EYEPTLOC  0.0 -30.0 75.0
  AC_VRP       0.0 0.0 0.0
the  3d model has nose at (0,0,0)

I understand it this way, please correct what's wrong:

AC_CGLOC - this is the center of gravity, from which all other points are related to

No, the center location (0,0,0) doesn't need to be specified. The CG is relative to that location, just like any other locations.



AC_AERORP - aerodynamic reference, should be near the CG, so it has a similar value

I don't think that an offset only on the Z-axis (hight above the ground, negative sign) does actually work well. Maybe you should make them exactly equal, or move the X axis slightly forward.


AC_EYEPTLOC - this is where the view is placed when in cockpit view, related to(??) CG (??)

No, related to (0,0,0) which is not specified. If you defined it relative to CG right now, then you just have to add the (x,y,z) values of the CG to the (x,y,z) values of the EYEPTLOC.


AC_VRP - point related to the CG where the nose of the 3d model should be

Not exactly where to nose should be, but rather the difference between (0,0,0) of the JSBSim model and (0,0,0) of your 3D model/


A 3d model with nose made at (0,0,0) in the editor should have a VRP of (0,0,0) and this should be enough to position the model properly

This is only true if you put (0,0,0) at the nose in the JSBSim model. Looking at the above data, that might be true.


Where did you get these numbers, are they from aeromatic?

Erik

_______________________________________________
Flightgear-devel mailing list
[EMAIL PROTECTED]
http://mail.flightgear.org/mailman/listinfo/flightgear-devel

Reply via email to