On Tue, 30 Nov 2004 06:33:36 +0200
Paul Surgeon <[EMAIL PROTECTED]> wrote:
>
> 
> It's pretty neat technology. No decompression is required as reading a
> texture is done on the fly when it's required. If only a portion of the
> compressed texture is used in a scene then only the required pixels of
> the texture are decoded and used.
> 
> One would be able to stick nearly 768MB of textures onto a video card
> with 128MB of VRAM. The IO saved is enormous if you were trying to send
> all those textures to the video card for each frame.

It does sound really, really cool.  One concern:  how widespread is the
availability of these two OpenGL extensions?

-c

-- 
Chris Metzler                   [EMAIL PROTECTED]
                (remove "snip-me." to email)

"As a child I understood how to give; I have forgotten this grace since I
have become civilized." - Chief Luther Standing Bear

Attachment: pgpeZQZYAZHXF.pgp
Description: PGP signature

_______________________________________________
Flightgear-devel mailing list
[EMAIL PROTECTED]
http://mail.flightgear.org/mailman/listinfo/flightgear-devel
2f585eeea02e2c79d7b1d8c4963bae2d

Reply via email to