On Tue, 30 Nov 2004 06:33:36 +0200
Paul Surgeon <[EMAIL PROTECTED]> wrote:
> It's pretty neat technology. No decompression is required as reading a
> texture is done on the fly when it's required. If only a portion of the
> compressed texture is used in a scene then only the required pixels of
> the texture are decoded and used.
> One would be able to stick nearly 768MB of textures onto a video card
> with 128MB of VRAM. The IO saved is enormous if you were trying to send
> all those textures to the video card for each frame.

It does sound really, really cool.  One concern:  how widespread is the
availability of these two OpenGL extensions?


Chris Metzler                   [EMAIL PROTECTED]
                (remove "snip-me." to email)

"As a child I understood how to give; I have forgotten this grace since I
have become civilized." - Chief Luther Standing Bear

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