On Tue, 30 Nov 2004 06:33:36 +0200 Paul Surgeon <[EMAIL PROTECTED]> wrote: > > > It's pretty neat technology. No decompression is required as reading a > texture is done on the fly when it's required. If only a portion of the > compressed texture is used in a scene then only the required pixels of > the texture are decoded and used. > > One would be able to stick nearly 768MB of textures onto a video card > with 128MB of VRAM. The IO saved is enormous if you were trying to send > all those textures to the video card for each frame.
It does sound really, really cool. One concern: how widespread is the availability of these two OpenGL extensions? -c -- Chris Metzler [EMAIL PROTECTED] (remove "snip-me." to email) "As a child I understood how to give; I have forgotten this grace since I have become civilized." - Chief Luther Standing Bear
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