On Friday 31 Dec 2004 09:03, Erik Hofman wrote: > Looks very nice, but the instrument covers seem indeed a bit polygon > heavy. To be honest I can't really think of a way to cheat a bit to > decrease the polygon count. > > Erik
While I didn't set out to produce low-poly instruments (I wanted to prioritise them looking 'round') , I've used most tricks in the book to keep the vertex count down. Just by way of example, comparing the Hawker Hunter's AI with my AI: The Hunter bezels are made in 16 segments. My bezels are made in 24 segments. My AI also has an extra 24 segment disk for it's 'Glass' Hunter AI: 346 vertices. Mine: 188 I was pleasantly suprised at that. :-) I finished a TC with animated slip-ball last night. I'd been dreading that instrument because of the slip-ball animation; as it turns out, it only took 5 mins with a bit of concentration. I literally chucked all the instruments into the PA28 (just so they were in view and animated) and I was not getting any noticable frame-rate hit (yet) over the default panel. Time will tell - at the very worst case, these instruments are actually a lot of fun to make so nothing is lost if they can't be used or if they have to go in the cupboard for a couple of years while hardware catches up ;-) Cheers. Dave Martin _______________________________________________ Flightgear-devel mailing list [email protected] http://mail.flightgear.org/mailman/listinfo/flightgear-devel 2f585eeea02e2c79d7b1d8c4963bae2d
