Hello Roberto, Robicd wrote:
> 1st of all: F.G. is great :-) Great, you passed the entrance exam ;-) > I would like to help, maybe with some simple objects around the scenery > (buildings, aerial pictures of the terrain, some more details for the > two airports around my city, Palermo, that's just an example). Probably just some pictures won't help _that_ much (although I'm convinced there is still interest in the raw images) the results you might produce from these images are very much appreciated. The infrasctucture for creating a central repository for scenery objects (database and different front-ends) is currently in the works. > And now it comes to the developer team: some hints would be very > appreciated. I'd like to use a Windows OS because I'm sooo used to it > (please forgive me :-) but I read that most of the tools are Unix based. > I'd love to know that it's not a complete waste of time insisting in > using this OS, so ... FlightGear runs fine at least on certain Windows releases (I only tried Win2k), TaxiDraw is available for Windows as well (don't know about AC3D) so I don't see any obstacles regarding contribution of scenery decoration and/or airport layouts using a Windows platform. > p.s. there are a bunch of very interesting and detailed MS-FS scenery > sets around (many of them are free); could it be a good starting point > for adding details to the local (around the city of Palermo) F.G. > scenery? Maybe it's not that difficult to convert to the F.G. format. As I understood there are legal issues because lots of MSFS objects are not allowed to be redistributed within a GPL-licensed package. Cheers, Martin. -- Unix _IS_ user friendly - it's just selective about who its friends are ! -------------------------------------------------------------------------- _______________________________________________ Flightgear-devel mailing list Flightgear-devel@flightgear.org http://mail.flightgear.org/mailman/listinfo/flightgear-devel 2f585eeea02e2c79d7b1d8c4963bae2d