I am working on making a 3d aircraft model, which I would like to use in FlightGear.
The only information that I have found on how to do this is the "Mini-HOWTO: 3D Aircraft Models in FlightGear". I have been unable to follow this, so think that there are thinbgs that I need to know before I get to this stage. For instance, the How-to starts off with this, "The easiest way to load a new model is to set the property at startup with the --prop: command-line option; for example, to use a 3D aircraft model that you have installed in $FG_ROOT/Models/my-cessna.wrl, you could invoke FlightGear like this (under Unix-like systems): fgfs --prop:/sim/model/path=Models/my-cessna.wrl" There are no .wrl files in my FlightGear installation, so where do I find this information? Next, there are detailled instructions for how to animate rudder, throttle, etc., but how does the program know what part of my model is the rudder, throttle, etc., and what makes the part move? Where do I go to look for the information that bridges the step between making a 3d model in a CAD program, and using this How-to? Thanks, Don __________________________________ Celebrate Yahoo!'s 10th Birthday! Yahoo! Netrospective: 100 Moments of the Web http://birthday.yahoo.com/netrospective/ _______________________________________________ Flightgear-devel mailing list Flightgear-devel@flightgear.org http://mail.flightgear.org/mailman/listinfo/flightgear-devel 2f585eeea02e2c79d7b1d8c4963bae2d